Living room – The amount of living room space you have determines your maximum dweller capacity, even though dwellers will rarely spend time here.Overseer’s office – An unoccupied room which serves as your mission control room for quests.You will want two elevator shafts eventually as your vault builds up, to provide maximum mobility. Elevator – Chained together to make elevator shafts.Staff your two most butch fighters with their best weapons here to guard against invading raiders. Vault door – You get exactly one, always on the top floor at ground level.Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. 4.The rooms are what your vault is made of, so plan them carefully. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.
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