The game is rather cheap, you can play for a very long time if you try to do everything. That means if you want more of this game, show it to the devs by buying it. I know for instance they are keeping the elves faction for possible futur content if the game does well. But on a smaller scale of course.Īlso this doesnt mean the developers are not planning to add content in the futur. I like to think it like it is similar to Total War Warhammer, where you pick your hero and you have a set starting position and then you go from there. The campaign is pretty good, adds a bit of customization. Then dont buy it and play your HoMM 3 game that is 20 years old instead. You can buy Heroes of Might and Magic 3 for $10 on GOG, sometimes down to $2.50 and get more value out of it, considering how many mods you can install after you get bored with the base game, which can result in probably 1000+ hours. I don't see how you can defend such a bare-bones game and be OK with it. Then the game will sit in their library collecting dust.Įven SpellForce 2 came with a map editor, custom maps for Skirmish outside of the campaigns. What happens when you play through the campaign with each class? In fact, who will even play with each class? Most people will probably get bored after the first one. random map generation in-game with settings hundreds of pre-built by the developers maps While not a 4X game, Heroes of Might and Magic 3 offered from the get-go: Reminds me of that Disciples Liberation game that turned and entire strategy game into a pathetic RPG campaign with turn-based movement and combat. REPLAY VALUE.įrom what I've seen in videos the game only has 3 heroes - Alchemist, Artificer and Necromancer and the option to mix and match your own. maybe have a RMG (random map generation) and create an entirely unique mapĪlso if the game has map creation, this adds even more value to the game, such as. It offers a lot of value, because Skirmish mode means:
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